Showing posts with label hand drawn. Show all posts
Showing posts with label hand drawn. Show all posts

Monday, January 9, 2012

VN Character: Flight attendant

Happy new year! I'm starting this year off with a still illustration designed for use in a VN-style game, meaning: has to be nice to look at, has to show some personality at least, doesn't need to be animated. In practice, a still that's more or less facing the viewer and can be used for dialogue scenes.

Click to see the full picture, and there's also a small making of showing the various stages the image went through.

Friday, August 6, 2010

Character: Erkan


Nothing fancy this time - although I tried to get the idea of a loose, badly fitting leisure suit into the picture. This guy is a concoction of all the standard mobster clichés you can think of, with a bitchin' mustache to boot.

Click to see the whole image including preliminary sketch and lineart!

Tuesday, July 27, 2010

Sketch: Flowing skirt


Nothing fancy this time around, just a little sketch. Full version inside!

Wednesday, June 23, 2010

Sketch: Dancers


Quick drawing with no anatomy reference, or intention to be realistic. Like in the previous image, I tried to round the bodies off a bit and have them appear soft and spongy.
I went for a crayon effect this time, not sure if I like it.

Saturday, May 15, 2010

Late night character: Green Pixie



The famed green pixie, said to bestow lucid visions on the creative and delirious, though not necessarily by entirely painless means. Has a habit of making brash entries.

Friday, January 8, 2010

Character: The Hobo King


Method: Ink drawing scanned into Photoshop, then massacred with an inordinate amount of filters (weee, filters!). Just trying to get back into the groove.

Wednesday, August 12, 2009

Older work: Totally not Kane and Lynch

This is an older piece from simpler times, when people still liked lineart and no-one cared about volume and proper shading.

Method:
These two fellows were drawn rather quickly in ink and barely colored at all in Photoshop. Lazy, but effective. Also, drawings like these are when you can just let loose, start with the eyes, draw a random line as a mouth and see where you go from there.

Tuesday, August 11, 2009

Character: Killer Prom Queen


Done for a community activity over at conceptart.org. Theme: "Killer Prom Queen".
Tried to keep it a bit tasteful, no weapons, no blood splatter, no random heads or severed body parts. Though at second glance you might notice the strange necklace and tiara, or the suspiciously pale leather the handbag is made of...

Method:
Linework in ink, scanned and colored in Photoshop. Went with an appropriately "dirty" look, watercolor brush, clashing shadow colors, no clear light source. Accentuated the speculars on the face to highlight the "sweaty crazed" look.
I originally intended to change the skin tone later on, but the unrealistic purple sort of grew on me and gives the composition a welcome, schizophrenic note.

Oh, and the period is thought to be the 50s. I actually went through several hairdos, but the classic, massive beehive is still the corniest/best.

Character: Skeleton



Tried to put my anatomy studies to work. My critics have informed me the skeleton is missing the right femur, but I'm just not going to mention it here.

Method:

Linework with black marker. All coloring done in Photoshop, using a wet edges brush with a watercolor effect.

Oh yeah, here's my reference image - when you need a model, it can't hurt to look for the best...